Michael Marbery
m.marbery@gmail.com / marberyart.com
Orange County, CA
Summary
Qualifications
Character animation using motion capture and key frame.
Emphasis in facial animation & facial solving achieving realism.
Visual effects for cinematic and in-game content.
Experience in feature film, AAA games, casual and mobile games.
Ability to quickly learn and integrate proprietary technology.
Strong communication skills and production knowledge.
Refined eye for quality and project aesthetic.
Personally led animation teams to project completion on schedule & on metric.
Software & Skill Sets: Maya, Motion Builder, 3DS Max, Facial Action Coding System, Unreal, Flash, Flip Book, After-FX, Nuke, Mocha Pro, Final Cut, Premier, Photoshop, Perforce, Confluence, Jira, shot grid
Experience
Animator and FX artist with nearly 2 decades of experience in both games and feature films. Experience working with both independent developers as well as major studios. Role's supervising, leading and training animation teams in North American and overseas. Classical art training with extensive production experience. Excel at integrating Proprietary software into workflow. Adaptable to a variety of pipeline methods with strong problem-solving abilities. Expertise with facial animation, with knowledge in a verity or processes to achieve realism.
Sony interactive Entertainment America/PSVA – San Diego, CA April 2021–Feb 2024
Lead Animator: The Last of Us Part:1, God of War Ragnarok, MLB: The Show 23, Spiderman 2, Death Stranding 2.
Lead facial animation teams.
Sony interactive Entertainment America/PSVA – San Diego, CA April 2021–April 2022
Senior Animator: MLB: The Show18
Lead facial animation teams.
Sony interactive Entertainment America/PSVA – San Diego, CA OCT 2016–April 2021
Animator: The Lost Legacy, MLB: The Show 21, Ghost of Tsushima, Avengers, The Last of Us Part 2, Demon's Souls, MLB: The Show 20, Star Wars Jedi: Fallen Order, Death Stranding, MLB: The Show 19, Love Death & Robots: Season 1 Episode 13
Character and Facial animation for cinematic and in-game content.
Assisted in research and development of proprietary software and pipeline integration.
Albyno Rhyno – Irvine, CA Feb 2016 – June 2016
Animator / Narrative Artist:
Character animation for cinematic and in-game content.
Development of Intellectual property and world creation, supervised the direction of lore design.
Assisted with Character Development.
Assisted in research and development of Pipeline and game design.
Sony Computer Entertainment America – San Diego, CA April 2015 –Feb 2016
Animator: Uncharted 4: “A Thief’s End”
Character animation for cinematic and in-game content.
Facial Animator for cinematic and in-game content.
Assisted in research and development of proprietary software.
Implemented the use of Proprietary soft for production purposes.
Created content using both stylization of motion capture and key frame animation.
Game Cloud – Temecula, CA Aug 2013 – Feb 2014
Animator: Pocket Gridiron
Animated in-game characters for mobile tittle.
Assisted with pipeline development and integration of assets for engineers.
Managed outsource content and ingestion.
Optimized characters for performance.
Athletic research for player motion.
Game Cloud – Temecula, CA July 2012 - Feb 2013
Animator / Story Development: Show Stopper Basket Ball, Pop Sports Mr. Right (China), District 187 (Trailer), Joe (short film)
Character animation for various projects.
FX animation and integration.
Motion graphics using various techniques.
Provided content for various mobile platforms.
R & D for various in-house projects.
Developed Intellectual Property and content.
Provided sequential art and story development for in-house projects and clients.
Directed and edited trailer content.
Stereo-D - Burbank, CA Nov 2011 - April 2012
Finaling / VFX Artist: Titanic-3D, Avengers, Abraham Lincoln, Vampire Hunter
VFX and compositing for feature films.
Stereo paint for 3-D feature.
R&D for proprietary software.
Cyclops FX - Glendale, CA July 2011 - Aug 2011
VFX Artist / Compositor: Tornado Alley
Composited and assembled shots for 3-D conversion
Clean plate and Roto development.
Pipeline and QC support.
Bit-Theory – Costa Mesa, CA April 2011 - Oct 2011
VFX Artist: Smurfs, Conan (trailer), transformers 3: “Dark Of The Moon”
Composting and VFX integration for feature films.
Clean plate / Matte painting creation.
Assembling VFX assets for shot development.
Tracking and Roto of complex forms and motion.
Sony Computer Entertainment America - San Diego, CA Aug 2009- Oct 2009
Animator: Mod Nation Racers, Socom3 FTB
Character animator for both whimsical and realistic projects.
Provided vehicle and Prop interaction animation.
Motion capture stylization and key frame animation.
Crazy Pixel Productions - Irvine, CA May 2007 - July 2009
Animator / Story Artist: Ghost Busters Wii, ‘Splosion Man, Passport to Perfume, Sandwich Shoppe, TRON: “Evolution”
Provided character animation for a verity of projects.
Both key frame animation and motion capture used.
Sequential art and Story / IP development.
Illustration:
Allergies & Salaries (BMI).
The Cabin Fever: Exercise The Demon EP 10”: 2017
Fake Four Inc.
Awol One: Owl HR’s CD: 2009
Ooohh! That’s heavy- Huntington Beach, CA
Illustration / Design.
Awol One: Alphaomegatron / When I'm Dead 7”: 2007
Escape Artist: Mass W/O Mass 12” :2007
Babble Fishh: Fathers First Musket 7” :2008
Exhibitions:
Orange County Museum of art: “Little Squares”,2007. (ISM)
The Camp: “Trash to Treasure”,2008. (ISM)
Dark Side: Halloween show”,2009.
SINdustry "GREED", 2010.
Seven-Degrees: “LCAD 50th Anniversary Juried Alumni “,2011.
Thump Gallery: “Pit bulls & Pinups”,2011.
Orange County Great Park: “Little Squares”,2011. (ISM)
Education
Bachelors of Art in Animation & Illustration– Laguna College Of Art and Design (2008)